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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">uk.co.samuelwall.materialtaptargetprompt.extras.sequence</a></div>
<h2 title="Class SequenceItem" class="title">Class SequenceItem</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>uk.co.samuelwall.materialtaptargetprompt.extras.sequence.SequenceItem</li>
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<dt>All Implemented Interfaces:</dt>
<dd><code><a href="../../MaterialTapTargetPrompt.PromptStateChangeListener.html" title="interface in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt.PromptStateChangeListener</a></code></dd>
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<dl>
<dt>Direct Known Subclasses:</dt>
<dd><code><a href="SequenceItemShowFor.html" title="class in uk.co.samuelwall.materialtaptargetprompt.extras.sequence">SequenceItemShowFor</a></code></dd>
</dl>
<hr>
<pre>public class <span class="typeNameLabel">SequenceItem</span>
extends java.lang.Object
implements <a href="../../MaterialTapTargetPrompt.PromptStateChangeListener.html" title="interface in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt.PromptStateChangeListener</a></pre>
<div class="block">Represents a prompt to display in a sequence.</div>
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<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(uk.co.samuelwall.materialtaptargetprompt.extras.sequence.SequenceState)">SequenceItem</a></span>&#8203;(<a href="SequenceState.html" title="class in uk.co.samuelwall.materialtaptargetprompt.extras.sequence">SequenceState</a>&nbsp;state)</code></th>
<td class="colLast">
<div class="block">Constructor.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addStateChanger(int)">addStateChanger</a></span>&#8203;(int&nbsp;state)</code></th>
<td class="colLast">
<div class="block">Add a state that will trigger the sequence to move on.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#clearStateChangers()">clearStateChangers</a></span>()</code></th>
<td class="colLast">
<div class="block">Remove all state changers.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#dismiss()">dismiss</a></span>()</code></th>
<td class="colLast">
<div class="block">Calls <a href="../../MaterialTapTargetPrompt.html#dismiss()"><code>MaterialTapTargetPrompt.dismiss()</code></a> on this items states prompt.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#finish()">finish</a></span>()</code></th>
<td class="colLast">
<div class="block">Calls <a href="../../MaterialTapTargetPrompt.html#finish()"><code>MaterialTapTargetPrompt.finish()</code></a> on this items states prompt.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code><a href="SequenceState.html" title="class in uk.co.samuelwall.materialtaptargetprompt.extras.sequence">SequenceState</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getState()">getState</a></span>()</code></th>
<td class="colLast">
<div class="block">Get the prompt state that this sequence item uses.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onItemComplete()">onItemComplete</a></span>()</code></th>
<td class="colLast">
<div class="block">Emits the <a href="../../MaterialTapTargetSequence.SequenceCompleteListener.html#onSequenceComplete()"><code>MaterialTapTargetSequence.SequenceCompleteListener.onSequenceComplete()</code></a> event if the listener
 is set.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPromptStateChanged(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt,int)">onPromptStateChanged</a></span>&#8203;(<a href="../../MaterialTapTargetPrompt.html" title="class in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt</a>&nbsp;prompt,
                    int&nbsp;state)</code></th>
<td class="colLast">
<div class="block">Called when the prompts state changes.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removeStateChanger(int)">removeStateChanger</a></span>&#8203;(int&nbsp;state)</code></th>
<td class="colLast">
<div class="block">Remove a specific state changer.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSequenceListener(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetSequence.SequenceCompleteListener)">setSequenceListener</a></span>&#8203;(<a href="../../MaterialTapTargetSequence.SequenceCompleteListener.html" title="interface in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetSequence.SequenceCompleteListener</a>&nbsp;listener)</code></th>
<td class="colLast">
<div class="block">Set the listener for this sequence item completing.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#show()">show</a></span>()</code></th>
<td class="colLast">
<div class="block">Show this sequence item.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#show(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt)">show</a></span>&#8203;(<a href="../../MaterialTapTargetPrompt.html" title="class in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt</a>&nbsp;prompt)</code></th>
<td class="colLast">
<div class="block">Show the created prompt for this sequence item.</div>
</td>
</tr>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>SequenceItem</h4>
<pre>public&nbsp;SequenceItem&#8203;(@NonNull
                    <a href="SequenceState.html" title="class in uk.co.samuelwall.materialtaptargetprompt.extras.sequence">SequenceState</a>&nbsp;state)</pre>
<div class="block">Constructor.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>state</code> - The prompt that this item will show.</dd>
</dl>
</li>
</ul>
</li>
</ul>
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<h3>Method Detail</h3>
<a id="addStateChanger(int)">
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<h4>addStateChanger</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addStateChanger&#8203;(int&nbsp;state)</pre>
<div class="block">Add a state that will trigger the sequence to move on.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>state</code> - The state that triggers the sequence to move on.</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../MaterialTapTargetPrompt.html#STATE_REVEALING"><code>MaterialTapTargetPrompt.STATE_REVEALING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_REVEALED"><code>MaterialTapTargetPrompt.STATE_REVEALED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FOCAL_PRESSED"><code>MaterialTapTargetPrompt.STATE_FOCAL_PRESSED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FINISHING"><code>MaterialTapTargetPrompt.STATE_FINISHING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FINISHED"><code>MaterialTapTargetPrompt.STATE_FINISHED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_NON_FOCAL_PRESSED"><code>MaterialTapTargetPrompt.STATE_NON_FOCAL_PRESSED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSING"><code>MaterialTapTargetPrompt.STATE_DISMISSING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSED"><code>MaterialTapTargetPrompt.STATE_DISMISSED</code></a></dd>
</dl>
</li>
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<a id="removeStateChanger(int)">
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<h4>removeStateChanger</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;removeStateChanger&#8203;(int&nbsp;state)</pre>
<div class="block">Remove a specific state changer.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>state</code> - The state to remove.</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../MaterialTapTargetPrompt.html#STATE_REVEALING"><code>MaterialTapTargetPrompt.STATE_REVEALING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_REVEALED"><code>MaterialTapTargetPrompt.STATE_REVEALED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FOCAL_PRESSED"><code>MaterialTapTargetPrompt.STATE_FOCAL_PRESSED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FINISHING"><code>MaterialTapTargetPrompt.STATE_FINISHING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_FINISHED"><code>MaterialTapTargetPrompt.STATE_FINISHED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_NON_FOCAL_PRESSED"><code>MaterialTapTargetPrompt.STATE_NON_FOCAL_PRESSED</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSING"><code>MaterialTapTargetPrompt.STATE_DISMISSING</code></a>, 
<a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSED"><code>MaterialTapTargetPrompt.STATE_DISMISSED</code></a></dd>
</dl>
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<a id="clearStateChangers()">
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<h4>clearStateChangers</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;clearStateChangers()</pre>
<div class="block">Remove all state changers.</div>
</li>
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<a id="setSequenceListener(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetSequence.SequenceCompleteListener)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setSequenceListener</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setSequenceListener&#8203;(@Nullable
                                <a href="../../MaterialTapTargetSequence.SequenceCompleteListener.html" title="interface in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetSequence.SequenceCompleteListener</a>&nbsp;listener)</pre>
<div class="block">Set the listener for this sequence item completing.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>listener</code> - The item finish listener.</dd>
</dl>
</li>
</ul>
<a id="getState()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getState</h4>
<pre class="methodSignature">@NonNull
public&nbsp;<a href="SequenceState.html" title="class in uk.co.samuelwall.materialtaptargetprompt.extras.sequence">SequenceState</a>&nbsp;getState()</pre>
<div class="block">Get the prompt state that this sequence item uses.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The prompt state.</dd>
</dl>
</li>
</ul>
<a id="show()">
<!--   -->
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<ul class="blockList">
<li class="blockList">
<h4>show</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;show()</pre>
<div class="block">Show this sequence item.</div>
</li>
</ul>
<a id="finish()">
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</a>
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<li class="blockList">
<h4>finish</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;finish()</pre>
<div class="block">Calls <a href="../../MaterialTapTargetPrompt.html#finish()"><code>MaterialTapTargetPrompt.finish()</code></a> on this items states prompt.</div>
</li>
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<a id="dismiss()">
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<h4>dismiss</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;dismiss()</pre>
<div class="block">Calls <a href="../../MaterialTapTargetPrompt.html#dismiss()"><code>MaterialTapTargetPrompt.dismiss()</code></a> on this items states prompt.</div>
</li>
</ul>
<a id="show(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt)">
<!--   -->
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<h4>show</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;show&#8203;(@NonNull
                    <a href="../../MaterialTapTargetPrompt.html" title="class in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt</a>&nbsp;prompt)</pre>
<div class="block">Show the created prompt for this sequence item.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>prompt</code> - The prompt to show, this will never be null here.</dd>
</dl>
</li>
</ul>
<a id="onPromptStateChanged(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt,int)">
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<h4>onPromptStateChanged</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onPromptStateChanged&#8203;(@NonNull
                                 <a href="../../MaterialTapTargetPrompt.html" title="class in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt</a>&nbsp;prompt,
                                 int&nbsp;state)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../MaterialTapTargetPrompt.PromptStateChangeListener.html#onPromptStateChanged(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt,int)">MaterialTapTargetPrompt.PromptStateChangeListener</a></code></span></div>
<div class="block">Called when the prompts state changes.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../MaterialTapTargetPrompt.PromptStateChangeListener.html#onPromptStateChanged(uk.co.samuelwall.materialtaptargetprompt.MaterialTapTargetPrompt,int)">onPromptStateChanged</a></code>&nbsp;in interface&nbsp;<code><a href="../../MaterialTapTargetPrompt.PromptStateChangeListener.html" title="interface in uk.co.samuelwall.materialtaptargetprompt">MaterialTapTargetPrompt.PromptStateChangeListener</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>prompt</code> - The prompt which state has changed.</dd>
<dd><code>state</code> - can be either <a href="../../MaterialTapTargetPrompt.html#STATE_REVEALING"><code>MaterialTapTargetPrompt.STATE_REVEALING</code></a>, <a href="../../MaterialTapTargetPrompt.html#STATE_REVEALED"><code>MaterialTapTargetPrompt.STATE_REVEALED</code></a>, <a href="../../MaterialTapTargetPrompt.html#STATE_FOCAL_PRESSED"><code>MaterialTapTargetPrompt.STATE_FOCAL_PRESSED</code></a>, <a href="../../MaterialTapTargetPrompt.html#STATE_FINISHED"><code>MaterialTapTargetPrompt.STATE_FINISHED</code></a>, <a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSING"><code>MaterialTapTargetPrompt.STATE_DISMISSING</code></a>,
               <a href="../../MaterialTapTargetPrompt.html#STATE_DISMISSED"><code>MaterialTapTargetPrompt.STATE_DISMISSED</code></a></dd>
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<h4>onItemComplete</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;onItemComplete()</pre>
<div class="block">Emits the <a href="../../MaterialTapTargetSequence.SequenceCompleteListener.html#onSequenceComplete()"><code>MaterialTapTargetSequence.SequenceCompleteListener.onSequenceComplete()</code></a> event if the listener
 is set.</div>
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